(This site displays correctly on wide screens. Please, use fullscreen desktop browser for better experience)
Table Lamp
Game ready asset, 1 texture set, 1289 Tris without cable
In this work, I tried and tested the use of Weighted Normals and Custom Normals and how it affects Bake.
On my Artstation you can also find Sketchfab Viewer and process of creation video. Theres a button at the end of this page :)
Software: 3ds Max for modeling, RizomUV for UV, Marmoset Toolbag for baking and rendering, texturing in Substance Painter, editing in Photoshop.
All renders, Sketchfab Viewer, video and original concept published on Artstation:
This site was made on Tilda — a website builder that helps to create a website without any code
Create a website