Game ready asset, 1 texture set, 1289 Tris without cable In this work, I tried and tested the use of Weighted Normals and Custom Normals and how it affects Bake. On my Artstation you can also find Sketchfab Viewer and process of creation video. Theres a button at the end of this page :)
Software: 3ds Max for modeling, RizomUV for UV, Marmoset Toolbag for baking and rendering, texturing in Substance Painter, editing in Photoshop.
All renders, Sketchfab Viewer, video and original concept published on Artstation: